Sunday, 4 October 2015

LO1 - Review Analysis Forza 5

This review uses second person address, as a reader this makes you feel more involved. The idea of owning the game appears closer to reality as the reviewer chattily offers both positives and negatives of Forza- making the review seem far more personal to you.

"The best place to dribble over them is in Forzavista mode, where they look absolutely remarkable. You can't pop the hood on everything, but the level of attention paid to even the smallest of details can be downright astonishing. Explore every inch and you'll find the cars modelled down to manufacturer stickers on the inner-edges of doors. The detail really is something else, from the speckled surface of a steering wheel in an enduring '90s hatchback to the staggering crispness of the tiny labels accompanying the multitude of switches in a Le Mans Prototype. Forza 4's Autovista mode already gave us an appetiser of this two years ago so the novelty is suppressed slightly, but the fact that every car can be so closely inspected is exceedingly cool."

I think the best word used within this paragraph is ''staggering'' because of the impact it has on the reader. It's not just 'good' or even 'great' it is 'staggering', a much more impressive adjective that may influence the consumer on their decision of buying the game. The elements being reviewed are the graphics of the cars in the 'Forzavista' mode, in which it includes highly positive connotations. During the review, the author speaks to the target audience (gamers from teenagers up to early adults) relatively conversationally but dipping into hyperbole too so the review remains interesting. They address the reader with the guise that we will have a similar knowledge of cars to them and do not need to be condescending.

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