Ah the Evil Within- the Resident Evil 4.5 that Capcom fans never got. From the moment I launched Sebastian Castellanos into the first David Lynch style village I somehow felt I was home. The stealth, the combat, the survival horror, it took me back to a simpler time where a young Leon Kennedy would deliver badly scripted lines to a tentative audience. In fact, it did feel just a tad bit like Capcom had taken Resident Evil 4’s undead locals and re-skinned them with high resolution graphics— not that this is actually a bad thing in any way, in fact I relished in the melancholy. Creeping from doorway to doorway proved both rewarding and exciting, evoking a fantastic feeling of suspense; where did that guy just go? If I wait here will he stumble up behind me with that pointy pitchfork of his and turn Sebastian Castellanos into a Sebastian Ca-skew-ano? I hadn’t felt such dread in a long time.
So what is it?
The Evil Within knows what its about- when it says survival horror it means you-better-not-use-that-bullet-yet-you-have-no-idea-when-you’ll-be-getting-another-one-and-if-you-miss-out-so-much-as-a-single-corner-of-a-room-you-might-be-getting-it-never. To truly succeed you have to adapt, no wasting ammunition anymore. You’ve got to be sneaky. You’ve got to pre-plan your attacks. You have to be prepared to re-evaluate on the fly- checkpoints are rare and you don’t want to lose all that progress. But it isn’t all pain and no gain, there’s nothing quite like the feeling of euphoria you experience when you can afford to miss a few shots on the crossbow or your shotgun’s ammo is full. A little extra is always handy in tricky situations, sometime you might find yourself waltzing into a barn to investigate a noise that sounds vaguely like an electric drill, only to realise oh god no that’s a boss with a chainsaw. Speaking of which, the boss fights are definitely one of the highlights of the game. Not only do you get to sprint around picking up ammo left right and centre but the enemies are often clever and well designed, whilst some may require you to just dodge and shoot others make you lure them onto trapdoors to pull the lever or run through a series of dark corridors to escape their clutches. Even when I became stuck it never lasted long and I managed to squeeze some enjoyment out of my struggles.
It's all about the story
When it comes to story the game manages to fall short; whilst it is a lengthy game (definitely worth the asking price) the narrative can be confusing at the best of times. Whilst you power through expecting at least a Scooby-doo level explanation of events the game doesn’t even deliver this, instead leaving you with even more questions that are only ‘answered’ by the watching of youtube theories for 2 hours. However, the story didn’t nag me the way other games did. I was quite content biding my time with short bursts of progress and occasional well designed scares. The characters didn’t offer particularly convincing performances; Sebastian Castellanos has about as much expression in him as Kristen Stewart. Added to the fact that he rarely speaks- one of the only times I remember him vocalising anything is stoically remarking ‘’ew’’ after falling into a vat of human guts and blood- he doesn’t manage to ever become anything more than a default protagonist in the players’ eyes. I’m still convinced that when Tango game works finished modelling Sebastian’s face they decided his looks would make up for his lacking personality and allowed the voice actor a mere 5 minutes of improv lines in a badly lit recording studio before kicking him out with a wad of cash. The only other characters are unmemorable- figures slipping in and out of the games obscure maze of reality and fantasy. Two of them have their own DLC of which I’ve been assured are far more explanatory to the narrative; quick suggestion: if they’re that important put them in the actual game. I don’t want to spend an extra £20 on people I’ve never cared about and will not care about no matter how tragic their backstories turn out to be. The real character within the game is the atmosphere, each location is manages to be stunning and moody. Abandoned houses and eerie corridors make you feel trapped, the rare moments outside offer the player a glimpse of the graphically ingenious sky. Put simply, I’d argue admiring the scenery is half the game.
Verdict?
Don’t get me wrong, forget the abysmal characterisation and the fact that the plot makes about as much sense as the recent Doctor Who episodes and it’s still a fantastic game. There’s a lot of fun to be had clearing up each beautiful level and every time you make progress the sense of pride is much more rewarding than in other games. The Evil Within has captured my little survival horror loving heart, and for that I think it deserves a 7.5 out of 10.
Available to purchase on: Microsoft windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One.
Available to purchase on: Microsoft windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One.

