Wednesday, 13 April 2016

LO4 - Game pitch

I completed the slide above and made the game's logo present here.


I wrote the slide explaining the narrative and cut it down into bullet points.

I wrote the slide above explaining the gameplay and cut it down into bullet points.



I created the example of an interactable note.

I drew this concept art.

I created the character explanations and bullet pointed the information.

I drew out the concept art pictured here.



The slide above was written by me.


I wrote out the explanation of the budget once Jai had completed it.

I put the powerpoint together once everything had been emailed to me.

LO4 - Legal/ethical issues

  • Copyright is protection of authors work
  • We are not breeching any copyright protocols as all our designs such as the characters, storyline, levels are made by us
  • Our work will be under copyright 
  • Regulation – PEG 16
  • Violent graphics and horror imagery that may scare the player

LO4 - Platform details

  • DARK will be available on the PS4 and Xbox One
  • These consoles can handle the high resolution and frame rate we hope to achieve
  • Controller can light up/vibrate in relation to what's happening on screen
  • No special system requirements

LO4 - Target audience

  • A young audience – 18 teenagers 
  • People who like horror and are interested in mystery games
  • Those interested in similar games as aforementioned 

LO4 - Sumo digital feedback

+ The main idea was very clearly presented
+ Great logo design
- Too much text on the powerpoint, more visuals for an actual pitch
- Didn't explain what the enemy would be well enough

Wednesday, 6 April 2016

LO4 - Budget

  • We should be selling our game at the price of £40
  • During the production of DARK we should have 5 actors that will be paid £35 per hour (£1,050 in total)
  • We will have 30 developers in total- the average staff cost for the production of our game should accumulate at £1,981,666.67
  • The total development costs leaves the creation of DARK at a total of £2,955,316.20 
  • The marketing budget also needs to be factored in which totals £35,000
  • We would end up with a profit of £1,437,641.38 after the full development of the video-game